Showing posts with label toon zone. Show all posts
Showing posts with label toon zone. Show all posts
Monday, August 01, 2011
Monday, July 13, 2009
Surgical Spirit: "Black Jack" Volumes 2, 3 and 4 Get a Clean Bill of Health!
For Toon Zone News
06-19-2009,
There are some books simply too good to review— books that really don't require the help of some meager assessor; that are happy enough to stand tall without third party endorsements. In essence, there are some books that make my job more without meaning than I could ever succeed at.
Vertical have been hot on the presses releasing more of their Black Jack collection. Toon Zone reviewed volume one earlier in 2008 and here we are again with volumes two, three and four putting me back in the hot seat looking for something more discerning to say about this range of graphic novels other than "Well, Black Jack is simply brilliant, innit?"
Of course the quality of Black Jack is hardly a secret. Written by manga's legendary godfather, Osamu Tezuka, Black Jack is the long-running series of short stories that follow the extraordinary feats of surgery performed by an unlicensed Japanese doctor of the same name. The tales frequently carry a moral or sociological message, usually catalyzed by some emergency requiring Black Jack's surgical skills. (Black Jack's universe seems to exist on an abundance of car and HGV crashes throughout the four volumes.) The stories drift between resolutions of hope and despair, often ending on an abrupt coda.
Black Jack plays on a breadth of drama that weaves a tale around both simple and complex characters types. More often than not, Tezuka turns his critical eye upon the medical profession, taking the opportunity to pull the strings on a variety of doctor and intellectual stereotypes and making them dance to his satirical melodies.
Simply put, Black Jack is a joy to read. Aside from a few visual elements that prove a reminder of its vintage status, the stories remain relatively timeless. One story in volume three called "Your Mistake" requires a spool based tape recorder as a central prop—a reminder of the days before cassettes, CDs and digital downloads. You can read volume four without a single reminder of the time differential between ourselves and the author—only a few footnotes give away some of the minor satirical swipes at his contemporaries in Japanese manga.
The age of Black Jack does raise a question: how can a book dealing with a medical surgeon first written over thirty-five years ago possibly carry any significant value to today's society? Strangely enough, many of the stories are indeed significant, particularly to our current climate, to coin a relevant pun. In volume two we have "Assembly Line Care" which questions the balance between bedside manner and hospital efficiency; "Where Are Thou Friend?" is about the malady that is mankind upon the planet. Volume three's "Dingoes" questions the ravages of mankind on the animal ecosystem and in "Shrinking" we seen theological faith struggle against secular humanitarianism as our medicines save more people only to see others die under surplus demand upon resources. All of which are contemporary issues, all of which Tezuka was querying three decades ago.
Of course, many of the Black Jack stories simply stand the test of time by centering on the timeless moral issues. The question of euthanasia for instance is neatly explored in volume three's "Two Dark Doctors". The internal struggle between the family unit is a popular theme, and Tezuka enjoys examining blood relationships through a some surprising facets. In volume four we have a trilogy of family plights; "Burned Doll", a tale of a gangster's willing sacrifice for his son; "Lost and Found" focuses on dying wife and mother and her family's desperate plight to raise the funds to save her, and "Heart of a Giant" looks at the risks a parent will put on his ill son for the sake of fame and fortune. Whether it be a broad sociological question or a very personal tale, Tezuka opens up the tender wounds found between human fragility and social morality.
While the stories avoid being trapped in the past, it's perhaps Black Jack's fantastical ability to perform feats of surgery that prevents the reader from questioning the book's contemporary relevance. Black Jack can graft skin, re-attach limbs and even transplant bodies in ways no one can, and this little zest of fantasy completes the timeless illusion.
As always, Tezuka's artwork is an eclectic blend of caricature and incredibly textured linework. The testament to his work comes in the decades of imitators who have drawn from his skills. His sequential narratives are almost faultless in visualization and pacing. There is little change within the artwork between the three volumes—Tezuka's style for Black Jack is very much set from the start. In fact, the only evidence of change comes in volume four where there is a tiny modicum of self-referential humour that leaks into the story and visuals. It seems by the forth volume, Tezuka has become very aware of the restrictions of Black Jack's story format and occasionally lampoons it—but never to the detriment of the tale itself.
Vertical have continued their unique and quite understated approach to the book design. The stories are bound with a stylish blend of block color and line art. The black and white stories themselves are laid out well with handy notes that help decipher the underlying cultural ambiguities—and, in one case, inaccuracies—to Tezuka's work.
To look for fault in Black Jack would be just that: looking—no, hunting—for faults, just for the sake of a balanced review. There is no critical balance to be found in Black Jack; it's simply damn good. If I were to impart a little personal ego into this review, I read volume four after having a wisdom tooth extraction—and there is nothing better to dull jaw discomfort than tales of people suffering far greater than yourself. Forget drugs, Black Jack was a great chemical substitute. Take that as my medical diagnosis. Now, go prescribe yourself a copy—or three!
06-19-2009,
Vertical have been hot on the presses releasing more of their Black Jack collection. Toon Zone reviewed volume one earlier in 2008 and here we are again with volumes two, three and four putting me back in the hot seat looking for something more discerning to say about this range of graphic novels other than "Well, Black Jack is simply brilliant, innit?"
Of course the quality of Black Jack is hardly a secret. Written by manga's legendary godfather, Osamu Tezuka, Black Jack is the long-running series of short stories that follow the extraordinary feats of surgery performed by an unlicensed Japanese doctor of the same name. The tales frequently carry a moral or sociological message, usually catalyzed by some emergency requiring Black Jack's surgical skills. (Black Jack's universe seems to exist on an abundance of car and HGV crashes throughout the four volumes.) The stories drift between resolutions of hope and despair, often ending on an abrupt coda.
Black Jack plays on a breadth of drama that weaves a tale around both simple and complex characters types. More often than not, Tezuka turns his critical eye upon the medical profession, taking the opportunity to pull the strings on a variety of doctor and intellectual stereotypes and making them dance to his satirical melodies.
Simply put, Black Jack is a joy to read. Aside from a few visual elements that prove a reminder of its vintage status, the stories remain relatively timeless. One story in volume three called "Your Mistake" requires a spool based tape recorder as a central prop—a reminder of the days before cassettes, CDs and digital downloads. You can read volume four without a single reminder of the time differential between ourselves and the author—only a few footnotes give away some of the minor satirical swipes at his contemporaries in Japanese manga.
Of course, many of the Black Jack stories simply stand the test of time by centering on the timeless moral issues. The question of euthanasia for instance is neatly explored in volume three's "Two Dark Doctors". The internal struggle between the family unit is a popular theme, and Tezuka enjoys examining blood relationships through a some surprising facets. In volume four we have a trilogy of family plights; "Burned Doll", a tale of a gangster's willing sacrifice for his son; "Lost and Found" focuses on dying wife and mother and her family's desperate plight to raise the funds to save her, and "Heart of a Giant" looks at the risks a parent will put on his ill son for the sake of fame and fortune. Whether it be a broad sociological question or a very personal tale, Tezuka opens up the tender wounds found between human fragility and social morality.
While the stories avoid being trapped in the past, it's perhaps Black Jack's fantastical ability to perform feats of surgery that prevents the reader from questioning the book's contemporary relevance. Black Jack can graft skin, re-attach limbs and even transplant bodies in ways no one can, and this little zest of fantasy completes the timeless illusion.
As always, Tezuka's artwork is an eclectic blend of caricature and incredibly textured linework. The testament to his work comes in the decades of imitators who have drawn from his skills. His sequential narratives are almost faultless in visualization and pacing. There is little change within the artwork between the three volumes—Tezuka's style for Black Jack is very much set from the start. In fact, the only evidence of change comes in volume four where there is a tiny modicum of self-referential humour that leaks into the story and visuals. It seems by the forth volume, Tezuka has become very aware of the restrictions of Black Jack's story format and occasionally lampoons it—but never to the detriment of the tale itself.
Vertical have continued their unique and quite understated approach to the book design. The stories are bound with a stylish blend of block color and line art. The black and white stories themselves are laid out well with handy notes that help decipher the underlying cultural ambiguities—and, in one case, inaccuracies—to Tezuka's work.
To look for fault in Black Jack would be just that: looking—no, hunting—for faults, just for the sake of a balanced review. There is no critical balance to be found in Black Jack; it's simply damn good. If I were to impart a little personal ego into this review, I read volume four after having a wisdom tooth extraction—and there is nothing better to dull jaw discomfort than tales of people suffering far greater than yourself. Forget drugs, Black Jack was a great chemical substitute. Take that as my medical diagnosis. Now, go prescribe yourself a copy—or three!
Thursday, July 24, 2008
INTERVIEW: Dan Davis speaks to James about Captain Luck! Part Two
[Interview originally conducted for Cartoons Dammit! Superblog 22.5.08]
JAMES MCLEAN: What research did you do to generate such a classic comic strip template for Captain Luck?
DAN DAVIS: Well a lot of it is just ingrained up in my head from years of reading strips and comic strip reprints. I've kind of absorbed the story pacing of a daily comic strip and it seemed natural to write
Captain Luck that way.
I did analyze a few styles in particular including Tintin, Terry, Annie, Dick Tracy, Captain Easy and Alley Oop. I wanted Captain Luck to kind of slot in there on the funny pages with a familiar yet new look. In particular I wanted to use "cartoon eyes" for Cap and Wink to ground them firmly in that comic strip tradition and it seems to be one of the first things people notice.
MCLEAN: How did you approach the design of the characters?
DAVIS: I wanted Cap to be the hero type, but with a little bit of a tussled hair look. He's a good guy who might get knocked down on his seat at times, but will figure out a way to win in the end. Wink's the nervous tech guy, a little smarter with that stuff than Cap is but Cap's got him beat on practical horse sense. They work well together.
MCLEAN: Your website features a video that shows Dan Davis hard at work on an entirely digital set-up! Can you give us a little technical detail to your new digital entourage of tools?
DAVIS: I had been sliding towards digital for the last 5 or 6 years and went all digital with a Wacom tablet about two years ago. But recently I was able to get a Cintiq drawing monitor and can draw right on the screen. It really feels like drawing on paper now, more than when I used a tablet, and I'm completely happy with it, except I don't have any more original art (sigh).
MCLEAN: I notice on the video you are left handed - did that ever cause any problems with smudging before going digital?
DAVIS: I would adjust on paper by inking the right side of the page first and as most inkers do working on two or three pages at a time to let ink dry. Because you're constantly rotating the page around I think it's about the same as working right handed and both ways can result in smudges and accidents.
But early on I learned Milt Caniff drew left handed, so I never worried about it after that!
MCLEAN: How long does it take you to finish a single news strip page for Captain Luck, and has switching to digital decreased the time it takes to finish a piece of art?
DAVIS: Digital is definitely faster. No erasing and filling in blacks and corrections are a breeze! A Captain Luck page takes me about 2 days which is really a good chunk of my work week, but I'm expecting it to go faster as I do more of them (Subtle hint to vote for Captain Luck to see more!).

MCLEAN: What problems have you suffered with digital? Are there any cons?
DAVIS: As I mentioned, no more original art. In every other way it has been perfect for me.
MCLEAN: Do you think more comic artists will be following your footsteps to an entirely digital set-up?
DAVIS: I hear from guys everyday who want to get a Cintiq and are close to taking the plunge so I expect they'll become much more common. And I expect like all tech stuff the prices will drop. I should be a salesman for them!
MCLEAN: Who's sexier, Rita Castro from the Captain Luck or Supergirl?

DAVIS: Rita of course, she has a bit of the bad girl in her!
Thanks Dan!
JAMES MCLEAN: What research did you do to generate such a classic comic strip template for Captain Luck?
DAN DAVIS: Well a lot of it is just ingrained up in my head from years of reading strips and comic strip reprints. I've kind of absorbed the story pacing of a daily comic strip and it seemed natural to write
Captain Luck that way.I did analyze a few styles in particular including Tintin, Terry, Annie, Dick Tracy, Captain Easy and Alley Oop. I wanted Captain Luck to kind of slot in there on the funny pages with a familiar yet new look. In particular I wanted to use "cartoon eyes" for Cap and Wink to ground them firmly in that comic strip tradition and it seems to be one of the first things people notice.
MCLEAN: How did you approach the design of the characters?
DAVIS: I wanted Cap to be the hero type, but with a little bit of a tussled hair look. He's a good guy who might get knocked down on his seat at times, but will figure out a way to win in the end. Wink's the nervous tech guy, a little smarter with that stuff than Cap is but Cap's got him beat on practical horse sense. They work well together.
MCLEAN: Your website features a video that shows Dan Davis hard at work on an entirely digital set-up! Can you give us a little technical detail to your new digital entourage of tools?
DAVIS: I had been sliding towards digital for the last 5 or 6 years and went all digital with a Wacom tablet about two years ago. But recently I was able to get a Cintiq drawing monitor and can draw right on the screen. It really feels like drawing on paper now, more than when I used a tablet, and I'm completely happy with it, except I don't have any more original art (sigh).
MCLEAN: I notice on the video you are left handed - did that ever cause any problems with smudging before going digital?
DAVIS: I would adjust on paper by inking the right side of the page first and as most inkers do working on two or three pages at a time to let ink dry. Because you're constantly rotating the page around I think it's about the same as working right handed and both ways can result in smudges and accidents.
But early on I learned Milt Caniff drew left handed, so I never worried about it after that!
MCLEAN: How long does it take you to finish a single news strip page for Captain Luck, and has switching to digital decreased the time it takes to finish a piece of art?
DAVIS: Digital is definitely faster. No erasing and filling in blacks and corrections are a breeze! A Captain Luck page takes me about 2 days which is really a good chunk of my work week, but I'm expecting it to go faster as I do more of them (Subtle hint to vote for Captain Luck to see more!).

MCLEAN: What problems have you suffered with digital? Are there any cons?
DAVIS: As I mentioned, no more original art. In every other way it has been perfect for me.
MCLEAN: Do you think more comic artists will be following your footsteps to an entirely digital set-up?
DAVIS: I hear from guys everyday who want to get a Cintiq and are close to taking the plunge so I expect they'll become much more common. And I expect like all tech stuff the prices will drop. I should be a salesman for them!
MCLEAN: Who's sexier, Rita Castro from the Captain Luck or Supergirl?

DAVIS: Rita of course, she has a bit of the bad girl in her!
Thanks Dan!
Labels:
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cartoons,
Cartoons Dammit,
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toon zone
INTERVIEW: Dan Davis speaks to James about Captain Luck! Part One
[Article originally published for Toon Zone News 24.5.08]
Dan Davis is a professional artist working as a penciller and inker for many mainstream titles. He has worked on Justice League, The Batman Strikes!, and Green Arrow. He's currently working on The Simpsons comic, Samurai Jack, a new DC mini-series called Family Dynamic with J. Torres and Tim Levins, and the Harry Potter 6 coloring books.
Dan is also writing and illustrating a brand new comic strip of his own design called Captain Luck starring Captain Luck and his sidekick Wink Goodwin. You can view this comic for free at Zuda.com and vote for it in the current competition that closes on May 31, 2008.
MCLEAN: You have a new comic strip at Zuda.com called Captain Luck - what can you tell us about this story?
DAN DAVIS: Captain Luck is about two treasure hunters wh
o live in the Bermuda Triangle. With the Triangle as a setting you can be sure they'll get mixed up with all the mysteries that the region is known for, like disappearing ships, UFOs, weird lights and sightings under the water, and strange electromagnetic forces. Maybe even time travel and ghost pirates and of course sunken ships, treasure, and ancient mystical relics!
MCLEAN:With the Bermuda Triangle featuring so prominently in Captain Luck, would you have a personal interest in mysterious phenomena?
DAVIS: Yes, I've followed that for years and kind of enjoy the unsolvable mysteries of paranormal phenomena. Is there anything to them? Will we ever be able to prove any of it? I was always reading books about UFOs and strange mysterious places and powers and still catch a lot of those types of shows on cable. And the thing is, I'm somewhat of a skeptic, but I'm always kind of hoping we'll get proof someday and solve some of these mysteries. My personal theory is that there is science out there that we just don't understand yet. And I know that it all makes for great jumping off points for good exciting stories.
MCLEAN: How did Captain Luck come about? What were your inspirations beyond the tale—there seems to be a rather retro vibe in both the framing of the story and the artwork.
DAVIS: I tried to give it a classic comic strip adventure feel, mixed with a cartoony style like the old Sunday comics used to have more of, yet set in modern times. I always wanted to have my own strip, so I set it up kind of like a weekly Sunday comic page so that each page has a beginning, middle, and gag or cliffhanger at the end of the page, yet still advances the story. I think of it as kind of a Terry and the Pirates meet the X-Files by way of Tintin!
MCLEAN: Did you ever have a personal favorite news strip feature?
DAVIS: Loved Alley Oop as a kid. A time traveling caveman with a dinosaur! What's not to love? V.T. Hamlin sent me an original strip in answer to my fan letter and I was hooked on comics! I just devoured all comic strips and later comic books. Too many favorites to name them all.
MCLEAN: Captain Luck is running as part of a webcomic competition hosted by DC's Zuda.com website. Do you enjoy the competitive edge that audience polling brings?
DAVIS: That's a new experience for me. I like the feedback and comments, since I'm usually kind of isolated working alone in my studio, but I wish all the strips could just have a place to present their full stories without the added stress of will they or won't they win the race they're in and get to continue. It may be a way to build interest and involve the readers in the strips though, so that part's good! I've had a lot of great comments, but of course it all comes down to votes and we're going to need every one of them to win, so I hope everyone will stop by check out the strip and hopefully take the time to vote for Captain Luck so I can continue on!
MCLEAN: What made you choose to run Captain Luck as a webcomic?
DAVIS: Adventure strips don't seem to be viable anymore in the Sunday comics, but on the web you can take advantage of all the space and color you want and build an audience that can easily return to follow a story. Webcomics are growing and I wanted to jump in.
MCLEAN: There has always been a question about commercial viability in webcomics. How do you see webcomics finding a place within the comic industry? Is its role more of a showcase for new material or does it have monetary value for creators and the industry?
DAVIS: Zuda sounded like a good step in the right direction, and when I heard about it I thought it might be right for me. It sounded akin to the comic strip syndicates, and since Zuda.com was backed by DC I thought I'd try it. As to the future, I'm sure comics will eventually find themselves making money on the web. It's all going digital and I'm hopeful more publishers will set up sites and use comics to attract readers to those sites just as newspapers did.
MCLEAN: How different is it to be in total control of a comic rather than part of a team effort?
DAVIS: I've enjoyed collaborating, but who doesn't like total control? It's just more satisfying to see something through from idea to the final coloring. And I can rewrite even as I'm lettering and move things around for last minute ideas or to make things more pleasing to the eye, so I think you end up with a better product.

MCLEAN: And somehow you're finding time to work on Captain Luck along side your other commitments? You are doing a lot of work for DC at the moment. How hard is it juggling these various titles and the stylistic requirements from each?
DAVIS: I'm used to the juggling by now. At times I've been the inker on series, and that's about all you have time for, but I truly enjoy the variety of work I'm getting, and bouncing back and forth between styles keeps me from getting bored! I stay busy, but I'll be more than happy to squeeze in some more time for Captain Luck! I've only got to draw the first part of the adventure and I want to see how it all comes out!
MCLEAN: Your website www.dandavisart.com showcases a video of yourself at work as an entirely digital artist. When did this change in approach to your art come about and how difficult was the transition?
DAVIS: I taught myself first by doing some digital coloring with a mouse of my own scanned-in art and then later getting a Wacom tablet for that. Once I was holding a pen it was natural to try to ink and draw. Some things though were still coming out better on paper so I inked half the page on paper and then scanned in the pages and finished them on my computer. Then as software improved I was able to go all digital about two years ago. The Cintiq was the last piece in the puzzle for me. With a tablet there's a bit of a disconnect between drawing on the desk and looking up at a monitor where your art "appears", but with the Cintiq I can draw right on the monitor, and it has a feel of pen and paper that is quite remarkable as to how sensitive and accurate it can be.
MCLEAN: You're penciling and inking some more Samurai Jack. Are you a cartoon fan? Did you watch Jack before getting the gig drawing him?
DAVIS: Yeah, I'm a cartoon fan and of Samurai Jack in particular. It was one of my favorites and I was always impressed with the designs and tone of the series. So when they asked if I'd want to draw some, I jumped through the phone and grabbed it! It delivers what I've always believed is possible, fast action stories with a cartoon style! That's what I hope to do with Captain Luck.
MCLEAN: Wink Goodwin is a classic name! What's Wink short for—and should I name any future children after him?
DAVIS: You could if you want him to be able to bask in the glow of being named after a popular movie character when they make the Captain Luck movie in about 10 years! I have a back story as to how he got the name, but I think I'll save it for the strip. Glad you like it!
(Competition is now closed).
PART TWO TO COME!
Dan Davis is a professional artist working as a penciller and inker for many mainstream titles. He has worked on Justice League, The Batman Strikes!, and Green Arrow. He's currently working on The Simpsons comic, Samurai Jack, a new DC mini-series called Family Dynamic with J. Torres and Tim Levins, and the Harry Potter 6 coloring books.
Dan is also writing and illustrating a brand new comic strip of his own design called Captain Luck starring Captain Luck and his sidekick Wink Goodwin. You can view this comic for free at Zuda.com and vote for it in the current competition that closes on May 31, 2008.
MCLEAN: You have a new comic strip at Zuda.com called Captain Luck - what can you tell us about this story?
DAN DAVIS: Captain Luck is about two treasure hunters wh
o live in the Bermuda Triangle. With the Triangle as a setting you can be sure they'll get mixed up with all the mysteries that the region is known for, like disappearing ships, UFOs, weird lights and sightings under the water, and strange electromagnetic forces. Maybe even time travel and ghost pirates and of course sunken ships, treasure, and ancient mystical relics!MCLEAN:With the Bermuda Triangle featuring so prominently in Captain Luck, would you have a personal interest in mysterious phenomena?
DAVIS: Yes, I've followed that for years and kind of enjoy the unsolvable mysteries of paranormal phenomena. Is there anything to them? Will we ever be able to prove any of it? I was always reading books about UFOs and strange mysterious places and powers and still catch a lot of those types of shows on cable. And the thing is, I'm somewhat of a skeptic, but I'm always kind of hoping we'll get proof someday and solve some of these mysteries. My personal theory is that there is science out there that we just don't understand yet. And I know that it all makes for great jumping off points for good exciting stories.
MCLEAN: How did Captain Luck come about? What were your inspirations beyond the tale—there seems to be a rather retro vibe in both the framing of the story and the artwork.
DAVIS: I tried to give it a classic comic strip adventure feel, mixed with a cartoony style like the old Sunday comics used to have more of, yet set in modern times. I always wanted to have my own strip, so I set it up kind of like a weekly Sunday comic page so that each page has a beginning, middle, and gag or cliffhanger at the end of the page, yet still advances the story. I think of it as kind of a Terry and the Pirates meet the X-Files by way of Tintin!
MCLEAN: Did you ever have a personal favorite news strip feature?
DAVIS: Loved Alley Oop as a kid. A time traveling caveman with a dinosaur! What's not to love? V.T. Hamlin sent me an original strip in answer to my fan letter and I was hooked on comics! I just devoured all comic strips and later comic books. Too many favorites to name them all.
MCLEAN: Captain Luck is running as part of a webcomic competition hosted by DC's Zuda.com website. Do you enjoy the competitive edge that audience polling brings?
DAVIS: That's a new experience for me. I like the feedback and comments, since I'm usually kind of isolated working alone in my studio, but I wish all the strips could just have a place to present their full stories without the added stress of will they or won't they win the race they're in and get to continue. It may be a way to build interest and involve the readers in the strips though, so that part's good! I've had a lot of great comments, but of course it all comes down to votes and we're going to need every one of them to win, so I hope everyone will stop by check out the strip and hopefully take the time to vote for Captain Luck so I can continue on!
MCLEAN: What made you choose to run Captain Luck as a webcomic?
DAVIS: Adventure strips don't seem to be viable anymore in the Sunday comics, but on the web you can take advantage of all the space and color you want and build an audience that can easily return to follow a story. Webcomics are growing and I wanted to jump in.
MCLEAN: There has always been a question about commercial viability in webcomics. How do you see webcomics finding a place within the comic industry? Is its role more of a showcase for new material or does it have monetary value for creators and the industry?
DAVIS: Zuda sounded like a good step in the right direction, and when I heard about it I thought it might be right for me. It sounded akin to the comic strip syndicates, and since Zuda.com was backed by DC I thought I'd try it. As to the future, I'm sure comics will eventually find themselves making money on the web. It's all going digital and I'm hopeful more publishers will set up sites and use comics to attract readers to those sites just as newspapers did.
MCLEAN: How different is it to be in total control of a comic rather than part of a team effort?
DAVIS: I've enjoyed collaborating, but who doesn't like total control? It's just more satisfying to see something through from idea to the final coloring. And I can rewrite even as I'm lettering and move things around for last minute ideas or to make things more pleasing to the eye, so I think you end up with a better product.

MCLEAN: And somehow you're finding time to work on Captain Luck along side your other commitments? You are doing a lot of work for DC at the moment. How hard is it juggling these various titles and the stylistic requirements from each?
DAVIS: I'm used to the juggling by now. At times I've been the inker on series, and that's about all you have time for, but I truly enjoy the variety of work I'm getting, and bouncing back and forth between styles keeps me from getting bored! I stay busy, but I'll be more than happy to squeeze in some more time for Captain Luck! I've only got to draw the first part of the adventure and I want to see how it all comes out!
MCLEAN: Your website www.dandavisart.com showcases a video of yourself at work as an entirely digital artist. When did this change in approach to your art come about and how difficult was the transition?
DAVIS: I taught myself first by doing some digital coloring with a mouse of my own scanned-in art and then later getting a Wacom tablet for that. Once I was holding a pen it was natural to try to ink and draw. Some things though were still coming out better on paper so I inked half the page on paper and then scanned in the pages and finished them on my computer. Then as software improved I was able to go all digital about two years ago. The Cintiq was the last piece in the puzzle for me. With a tablet there's a bit of a disconnect between drawing on the desk and looking up at a monitor where your art "appears", but with the Cintiq I can draw right on the monitor, and it has a feel of pen and paper that is quite remarkable as to how sensitive and accurate it can be.
MCLEAN: You're penciling and inking some more Samurai Jack. Are you a cartoon fan? Did you watch Jack before getting the gig drawing him?
DAVIS: Yeah, I'm a cartoon fan and of Samurai Jack in particular. It was one of my favorites and I was always impressed with the designs and tone of the series. So when they asked if I'd want to draw some, I jumped through the phone and grabbed it! It delivers what I've always believed is possible, fast action stories with a cartoon style! That's what I hope to do with Captain Luck.
MCLEAN: Wink Goodwin is a classic name! What's Wink short for—and should I name any future children after him?
DAVIS: You could if you want him to be able to bask in the glow of being named after a popular movie character when they make the Captain Luck movie in about 10 years! I have a back story as to how he got the name, but I think I'll save it for the strip. Glad you like it!
(Competition is now closed).
PART TWO TO COME!
Labels:
captain luck,
cartoons,
Cartoons Dammit,
comic art,
dan davis,
interview,
samurai jack,
simpsons,
toon zone,
zuda
Monday, January 07, 2008
REVIEW: Popping Out for "Popotan": DVD Shrugs Off Its Hentai Roots
[Article written for Toon Zone News 12.11.07]
Quests. Difficult things really; they have a start, a middle and an end. For Popotan, the story has arguably one, maybe two of these elements as three sisters partake a quest to find fulfillment—I think.
I had the fortunate luxury of going into this DVD box set utterly cold; aside from what was on the package, I had little idea what I would uncover, and certainly, Popotan uncovers quite a lot. It doesn’t seem particularly
bothered as to the age of what it uncovers, providing those who are uncovered have a) breasts, and b) bottoms. If possible, both should be exposed in bathing areas and explored with as much tactile contact as possible. In fairness to the anime, there is far more to this show than the rather exploit-to-titillate visuals that parade throughout the stories. The origins of the series however offer a little less substance.
Popotan is the brainchild of Akio Wantanbe (who also worked on the more famous Kiki’s Delivery Service) and was originally produced as a hentai adventure, first for the PC then later ported to the Playstation 2. In the original game, you played Chris, a male who lives in a house with three sisters and their android maid. Naturally, being hentai the game’s focus was on the romantic relations between Chris and the girls in the game. Thankfully the anime series that followed shortly after has a little more substance to it.
Popotan: The Complete Series is the tale of three sisters called Ai, Mai, and Mii who travel in their time-jumping house with their maid, the enigmatic Mea. They all search for Popotan—or dandelions—that Ai can speak to with her mind. With the Popotan’s help, the three sisters seek Shizuku: the end and the beginning of their quest. It introducds them to many adventures, new friends, and original locations they can gratuitously disrobe in.
I’d be lying if I didn’t admit to the insatiable urge to pull the disk out of my DVD player after watching half of the first episode. Fortunately, it's one of the benefits of watching a DVD for the sole purpose of reviewing it that you don’t get the luxury to stop—you have to press on.
And it was a worthwhile mandate. In fact, I watched all twelve episodes in one day. Yes, get past the rather sluggish and seemingly vacuous first five minutes of episode one where young boy Daichi has an accidental yet literal run-in with Ai’s breasts; get past the rather meandering and inane plot that staggers through the opening story and forge on to episode two. There you’ll find Popotan really finding its feet. It’s actually very good; you don’t have to get titillated by the cartoon breasts to enjoy this story, though clearly the producers feel it helps.
Yes, there is a lot of nudity and suggestive postures. While there is only one scene which implies sexual activity, every angle is geared to exploit the feminine body. If that sort of stuff offends you, be warned: there is lots of it. And while I’d hope that wouldn’t stop you from experiencing Popotan, there are occasions where the nudity is pretty disquieting. I don’t know how young the youngest sister is meant to be, but her fascination with breast size and her own penchant for nudity can sometimes be a little uncomfortable to watch. But that doesn’t stop Popotan being a lovely story in itself. The key is to put aside any personal ideology when viewing the irrelevant bathtub scenes. Just as the sight of Sipowicz’ ass doesn’t stop you from enjoying an
episode of NYPD Blue, the discerning, open-minded viewer should be able to get past the gratuitous nudity; look past the tasteless icing and enjoy the tasty cake.
As the episodes continue, the story layers build up without the audience even being aware of it. The issues of being a traveler and the damage one's journey's have on those friendships born from wandering become a key arc, and the beauty of having a house that time travels onwards on each jump by five years, means that characters can return at totally different points of their life. So what initially seems like a gentle mix of odd character stories later becomes the tapestry which the show uses to present the ultimate question to the sisters: what do you really want?
The beauty of the show’s characters is not in themselves. Ai is quite drippy, Mai is a whiner, and Mii is annoyingly loud, but the central protagonists' chemistry endears them to the audience, and watching these simple yet effective episodes unfold along with the rich dynamic of players becomes a joy to behold.
The animation itself has some occasion flashes of smart direction (a table tennis game between Mea and Mai is a great sequence), but overall the animation is fairly uninspiring, with character models, expressions and artistic direction drawn from anime's box of clichés. Some of the backgrounds hold some charm, but overall the animation remains pretty crass, uninspired and stiff.
Aurally, the international dub is pretty good with careful attention to synchronization and voices which are raw and honest to the original Japanese. The incidental music complements the tone of the show and the opening and closing themes are extremely catchy.
The box set itself is nicely presented, with a transparent sleeve to collect the three brightly designed volumes. The information booklet that comes with each volume is neatly presented with a little bit of character biography.
The discs' interactive menus are simple, pretty and straight forward—just as I like it. Unfortunately, bonus features are weak: we have a small art gallery on each disk and a few Geneon adverts.
Overall this is a highly recommended DVD set. The complete series is around 300 minutes in length, and the audience can enjoy getting to know a set of warm, friendly characters while anticipating a decent ending.
Through no intention of mine, Popotan has become a welcome addition to my bookshelf and I recommend it to anyone who enjoys a friendly, character-driven comedy. If that isn’t your thing, and you just like cartoon breasts and provocative poses, hey, there is something for you guys too.
Whatever you think about naughty nudity, don’t let that put you off exploring a really enchanting fantasy tale. Please don’t let pride prevent you from purchasing the near perfect Popotan!
Quests. Difficult things really; they have a start, a middle and an end. For Popotan, the story has arguably one, maybe two of these elements as three sisters partake a quest to find fulfillment—I think.
I had the fortunate luxury of going into this DVD box set utterly cold; aside from what was on the package, I had little idea what I would uncover, and certainly, Popotan uncovers quite a lot. It doesn’t seem particularly
bothered as to the age of what it uncovers, providing those who are uncovered have a) breasts, and b) bottoms. If possible, both should be exposed in bathing areas and explored with as much tactile contact as possible. In fairness to the anime, there is far more to this show than the rather exploit-to-titillate visuals that parade throughout the stories. The origins of the series however offer a little less substance.Popotan is the brainchild of Akio Wantanbe (who also worked on the more famous Kiki’s Delivery Service) and was originally produced as a hentai adventure, first for the PC then later ported to the Playstation 2. In the original game, you played Chris, a male who lives in a house with three sisters and their android maid. Naturally, being hentai the game’s focus was on the romantic relations between Chris and the girls in the game. Thankfully the anime series that followed shortly after has a little more substance to it.
Popotan: The Complete Series is the tale of three sisters called Ai, Mai, and Mii who travel in their time-jumping house with their maid, the enigmatic Mea. They all search for Popotan—or dandelions—that Ai can speak to with her mind. With the Popotan’s help, the three sisters seek Shizuku: the end and the beginning of their quest. It introducds them to many adventures, new friends, and original locations they can gratuitously disrobe in.
I’d be lying if I didn’t admit to the insatiable urge to pull the disk out of my DVD player after watching half of the first episode. Fortunately, it's one of the benefits of watching a DVD for the sole purpose of reviewing it that you don’t get the luxury to stop—you have to press on.
And it was a worthwhile mandate. In fact, I watched all twelve episodes in one day. Yes, get past the rather sluggish and seemingly vacuous first five minutes of episode one where young boy Daichi has an accidental yet literal run-in with Ai’s breasts; get past the rather meandering and inane plot that staggers through the opening story and forge on to episode two. There you’ll find Popotan really finding its feet. It’s actually very good; you don’t have to get titillated by the cartoon breasts to enjoy this story, though clearly the producers feel it helps.
Yes, there is a lot of nudity and suggestive postures. While there is only one scene which implies sexual activity, every angle is geared to exploit the feminine body. If that sort of stuff offends you, be warned: there is lots of it. And while I’d hope that wouldn’t stop you from experiencing Popotan, there are occasions where the nudity is pretty disquieting. I don’t know how young the youngest sister is meant to be, but her fascination with breast size and her own penchant for nudity can sometimes be a little uncomfortable to watch. But that doesn’t stop Popotan being a lovely story in itself. The key is to put aside any personal ideology when viewing the irrelevant bathtub scenes. Just as the sight of Sipowicz’ ass doesn’t stop you from enjoying an
episode of NYPD Blue, the discerning, open-minded viewer should be able to get past the gratuitous nudity; look past the tasteless icing and enjoy the tasty cake.As the episodes continue, the story layers build up without the audience even being aware of it. The issues of being a traveler and the damage one's journey's have on those friendships born from wandering become a key arc, and the beauty of having a house that time travels onwards on each jump by five years, means that characters can return at totally different points of their life. So what initially seems like a gentle mix of odd character stories later becomes the tapestry which the show uses to present the ultimate question to the sisters: what do you really want?
The beauty of the show’s characters is not in themselves. Ai is quite drippy, Mai is a whiner, and Mii is annoyingly loud, but the central protagonists' chemistry endears them to the audience, and watching these simple yet effective episodes unfold along with the rich dynamic of players becomes a joy to behold.
The animation itself has some occasion flashes of smart direction (a table tennis game between Mea and Mai is a great sequence), but overall the animation is fairly uninspiring, with character models, expressions and artistic direction drawn from anime's box of clichés. Some of the backgrounds hold some charm, but overall the animation remains pretty crass, uninspired and stiff.
Aurally, the international dub is pretty good with careful attention to synchronization and voices which are raw and honest to the original Japanese. The incidental music complements the tone of the show and the opening and closing themes are extremely catchy.
The box set itself is nicely presented, with a transparent sleeve to collect the three brightly designed volumes. The information booklet that comes with each volume is neatly presented with a little bit of character biography.
The discs' interactive menus are simple, pretty and straight forward—just as I like it. Unfortunately, bonus features are weak: we have a small art gallery on each disk and a few Geneon adverts.
Overall this is a highly recommended DVD set. The complete series is around 300 minutes in length, and the audience can enjoy getting to know a set of warm, friendly characters while anticipating a decent ending.
Through no intention of mine, Popotan has become a welcome addition to my bookshelf and I recommend it to anyone who enjoys a friendly, character-driven comedy. If that isn’t your thing, and you just like cartoon breasts and provocative poses, hey, there is something for you guys too.
Whatever you think about naughty nudity, don’t let that put you off exploring a really enchanting fantasy tale. Please don’t let pride prevent you from purchasing the near perfect Popotan!
Monday, October 15, 2007
ART: Rawk Promotion Revealed.
Following on from comments made in the previous blog entry, I have a little more to impart on the Sabian promotion.To the right of this musing, your brain should be being coaxed by your eyes to behold the store stand for the Sabian promotion I mentioned in my last blog. It was initially tested at a Florida Convention (which is where the photo comes from), though it has been through some slight changes since then. Specifically, we made some alterations to Jimmy Sullivan and Chad Smith who are in the background.
Sad thing is, living in the UK and this being a Canada/US promotion through Sabian (www.sabian.com), I may never get to see the final product. This is what precious detail as of the hard copy output to this project.
Naturally, if anyone happens to see the final product in Sabian outlets, and has a camera phone handy, send me a shot - I'm understandably curious!
In other news, I've moved one of my personal long term project, Pandemonium, a story I've been toying with for two years, from a comic platform (as it was initially conceived) to a book. Knowing me, I may swing back again, but I've been writing the first 10,000 words and I'm finding the medium of narrative is far more rewarding, giving me room for extra detail, narrative humour and story exposition. There is a little more about the project (but just a little ) at www.jamesmclean.net.
Just finished a review for Mushi-shi for Toon Zone News, which I'll be posting here based on volume one. Unfortunately, volume 2 was stolen in transit from Editor to myself. Pity, as it's an excellent show.
Also, an interview with comic artist John Rauch will be popping up on this blog as well as at Cartoons, Dammit! Stay tuned, so to speak.
Saturday, March 10, 2007
REVIEW: "Terra"ific Second Season DVD!
[Article for Toon Zone News - 29.01.07]
It’s no shock that Cartoon Network’s Teen Titans was hugely popular. True, its premiere was preceded by the usual fan freakouts, but once it aired, most of the skeptics got down off their soapboxes to watch a rather enjoyable new show. They were joined by a wealth of new fans who were enraptured by the new series’ bright colors, quick wit, and fast action.
The Warner Bros. Animation production was inspired by the long-running DC characters of the same name. The comic book version of the team has evolved over the years, but the cartoon went back to the basics. Teen Titans presented the original lineup of R
obin (headstrong hero), Starfire (culture-shocked alien), Beast Boy (metamorph and comedy relief), Cyborg (hip heavy man) and Raven (goth in a cloak). Viewers were spellbound by their turbulent teen dynamics, as well as by the anime-infused visuals and oodles of comedy. It was a different and worthwhile take on the DC material.
Now we’ve been presented with Teen Titans: The Complete Second Season on DVD. No shocks here, either: it has all the episodes from that second season.
And you better get used to the lack of surprises, for there’s little here except those episodes: only a load of WHV adverts and a “Story So Far” montage of clips from previous episodes (and half of those are on the DVD itself). It even lacks chapter stops. This is not WHV's finest offering.
But it’s also no surprise that the episodes on this set are actually rather good. Season two was far stronger than season one, as it had a far tighter season arc featuring a potential sixth Titan: Terra.
It’s a serious story, full of tension, drama and creepiness. Head villain and quasi-stalker, Slade, plans to take Terra on as his new apprentice (he failed with Robin in the first season) and then turn her on the Titans—Terra's new friends. It's quite a dark story, and it’s definitely made more discomforting by the predatory strength shown by Slade himself. He has the stuff that nightmares are made of: he’s unstoppable and unrelenting. His role as a predatory adult male clearly mirrors some of the real-life male relationships kids and teens can suffer. I don’t know if it’s a comfort to those who suffer such parallels in real life to see such a controlling and powerful adult character in a teen drama, but there is something very real about Slade, and that makes the drama all the more powerful. Within that arc, "Betrayal" is a strong character episode, but "Aftershock" is the most riveting.
The stand-alone episodes are functional, though they sometimes seem to strain to find new dilemmas for the group. DC fans will note that “How Long is Forever?” has a guest appearance by Nightwing, and that the humorous “Date with Destiny” has Killer Moth and a guest appearance by Batman Beyond’s Will Friedle. And the Slade-less “Fear Itself” has some genuinely suspenseful moments.
Overall, this is a good, though spartan, DVD. Though this release is a disappointment, the season it showcases is not. Fortunately, season three's set looks like it will be a little more bonus heavy than this one. It would be a shock if it were less.
It’s no shock that Cartoon Network’s Teen Titans was hugely popular. True, its premiere was preceded by the usual fan freakouts, but once it aired, most of the skeptics got down off their soapboxes to watch a rather enjoyable new show. They were joined by a wealth of new fans who were enraptured by the new series’ bright colors, quick wit, and fast action.
The Warner Bros. Animation production was inspired by the long-running DC characters of the same name. The comic book version of the team has evolved over the years, but the cartoon went back to the basics. Teen Titans presented the original lineup of R
obin (headstrong hero), Starfire (culture-shocked alien), Beast Boy (metamorph and comedy relief), Cyborg (hip heavy man) and Raven (goth in a cloak). Viewers were spellbound by their turbulent teen dynamics, as well as by the anime-infused visuals and oodles of comedy. It was a different and worthwhile take on the DC material.Now we’ve been presented with Teen Titans: The Complete Second Season on DVD. No shocks here, either: it has all the episodes from that second season.
And you better get used to the lack of surprises, for there’s little here except those episodes: only a load of WHV adverts and a “Story So Far” montage of clips from previous episodes (and half of those are on the DVD itself). It even lacks chapter stops. This is not WHV's finest offering.
But it’s also no surprise that the episodes on this set are actually rather good. Season two was far stronger than season one, as it had a far tighter season arc featuring a potential sixth Titan: Terra.
It’s a serious story, full of tension, drama and creepiness. Head villain and quasi-stalker, Slade, plans to take Terra on as his new apprentice (he failed with Robin in the first season) and then turn her on the Titans—Terra's new friends. It's quite a dark story, and it’s definitely made more discomforting by the predatory strength shown by Slade himself. He has the stuff that nightmares are made of: he’s unstoppable and unrelenting. His role as a predatory adult male clearly mirrors some of the real-life male relationships kids and teens can suffer. I don’t know if it’s a comfort to those who suffer such parallels in real life to see such a controlling and powerful adult character in a teen drama, but there is something very real about Slade, and that makes the drama all the more powerful. Within that arc, "Betrayal" is a strong character episode, but "Aftershock" is the most riveting.
The stand-alone episodes are functional, though they sometimes seem to strain to find new dilemmas for the group. DC fans will note that “How Long is Forever?” has a guest appearance by Nightwing, and that the humorous “Date with Destiny” has Killer Moth and a guest appearance by Batman Beyond’s Will Friedle. And the Slade-less “Fear Itself” has some genuinely suspenseful moments.
Overall, this is a good, though spartan, DVD. Though this release is a disappointment, the season it showcases is not. Fortunately, season three's set looks like it will be a little more bonus heavy than this one. It would be a shock if it were less.
Labels:
animation,
cartoon,
james mclean,
review,
teen titans,
toon zone
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