Showing posts with label anime. Show all posts
Showing posts with label anime. Show all posts

Monday, July 06, 2009

"One Piece": Straw Hats off to Third and Fourth Voyage

For Toon Zone News
06-15-2009,

Sailing forth, undaunted by the near-infinite number of episodes to come, I am lured in by One Piece, as a sailor is lured by a siren. The One Piece: Second Voyage DVD boxset ended on a nail-biting cliff-hanger, but and now we're back to finish off season one (and begin season two as well!) with One Piece: Third Voyage and One Piece: Fourth Voyage.

For those less in the know than me, One Piece is an anime serial authentically translated from its manga origins. It regales with the tale of a young pirate who seeks to sail the dangerous Grand Line in search of the fabled One Piece. Possessing this treasure is said to rank you as "King of the Pirates". Along the way, Luffy picks up (and occasionally drops off) a menagerie of odd crewmates, the Straw Hats, each with a curious longing and particular ability. The first season establishes his core crew through its run of forty-seven episodes.

My research has only been recreational, but it appears to me that the differences between show and comic, in content and style, are few and far between. In the early stages of the story (yes, the Third Voyage starts at episode 27, and that is very early for One Piece) we are still exploring our central characters. This hero exploration doesn't end until half-way through the fourth box-set with Nami's arc.

What makes this show such a popular affair is hard to pin down. I doubt it is a widespread interest in pirates; aside from Pirates of the Caribbean (a film that owes its success more to a blend of Disney ride and Depp than the pirate genre), pirates don't tend to be popular in contemporary media. Yet somehow One Piece succeeds in breathing life into a genre that has shown very little measure of success since Jim Hawkins set sail for Treasure Island. I think the magic ingredients don't come from any single element. One Piece is a multiplicity of originality, great characters, action, drama and humour—and it's never quite clear where or how the story is going to go from episode to episode.

As much as I'd like to find an excuse to criticise Third Voyage (and thereby at least look like I am fulfilling my criteria as an objective and non-biased reviewer), but I really am hard pressed to find anything to complain about, and those things I did find are rectified in the fourth boxset. For instance, the go-happy theme tune that continues through the third boxset—which I've always disliked—disappears during the fourth. How can you fault a show that clearly not only performs, but reads minds?

Well, Third Voyage does suffer from an incidental and unfortunate dearth of Luffy, who spends a great deal of the set traveling from plot arena A to plot arena B. So the middle episodes of Third Voyage do feel a little empty—but a diamond remains a diamond no matter how you cut it. Moreover, Luffy's adventures at the beginning and end of this set carry more energy and zing that the bastard child of sugar and caffeine. One Piece is more than Luffy, but I doubt it would be quite as unique and memorable without him.

Third Voyage is a strong collection of episodes that delves deeper into the world and the central characters of One Piece. The back-story to Nami proves surprisingly tragic; the Fishmen are seemingly unbeatable as an adversary; and there are deep pockets of humour found everywhere. And who cannot but feel a surge of pleasure when Luffy takes his passion for his crew to the nth degree in some violent and often shockingly bloody manoeuvres?

Fourth Voyage manages to excel even Third. This final first season boxset carries a brilliant run of stories. Partly this is because the series begins to move away from the more formulaic stories it has featured. After the Fourth Voyage wraps up the Nami story-arc, we are given an unusual yet relevant array of single character episodes that not only give our heroes but the audience too a little time for recuperation. In fact, we even move away from the crew for the first time and focus on the antics and situation of other One Piece characters. I found this change both refreshing and enjoyable—particularly the escapades of Captain Buggy which at one point made me, dare I say it, "LOL".

The final adventure on the disk (and the beginning of second season) brings the crew to the last town before the Grand Line and again the formula is shattered somewhat by a whole menagerie of storylines, character moments and comedy. Furthermore, this arc avoids the battle-come-verbal sparring contest and—shock horror—Luffy doesn't save the day as usual. So there some very surprising twists as the show progresses into its second term that pretty much demolishing the only criticism I've been able to muster in fifty-three episodes.

The DVD packaging for all the Voyages remain consistent throughout, and again the marathon option is present so you can watch the show without credits and recaps. As with the previous two boxsets, there is a single commentary track on each boxset—both are highly enjoyable. Third Voyage's commentary is with the buoyant Eric Vale (Sanji) and the Fourth Voyage features the lovely Luci Christian (Nami). Both are hosted by ADR director Mike MacFarland. While mentioning the voices, a quick kudos to the whole of FUNimation's voice cast for One Piece who deliver their lines with little difficulty managing to bridge the show's dramatic spectrum.

As I'm sure 80% of those reading this knew before myself, One Piece is really the king of anime. It's a wide, open genre, but I don't think I've experienced such a consistent gem from the East. It can be funny, it can be very bloody (strutting in its naked, uncensored glory) and strangely poignant.

Hyperbole as my friend, this is the magnum opus of Eastern anime, neatly drawing from all the necessary attributes of drama to make a solid, unbeatable package. If you didn't know it already, this is a show that keeps going from strength to strength and one day may become a street corner substitute for the narcotics trade. Yes, gushing aside, it's that good. Go score yourself some One Piece.

Tuesday, January 15, 2008

REVIEW: Mad For "Mushi-Shi

[Article written for Toon Zone News 1.15.08]

It sometimes seems that Japanese animation ranges over a smaller field than you might hope. Fighting. Big breasts. Confused young protagonists. Big breasts. Naive females with big breasts. More fighting. Comical sweat drops, big breasts and some more fighting for the sake of naive women with big breasts.

So if you've had enough of the ka-hooie ka-zookas that litter manga cartoons, come take a gander at FUNimation's Mushi-Shi (or in English, Mushi-Master). I spent the first chapter waiting for the young male protagonist, the silly battles, and the overlarge body bopples to appear. By and large, they didn't, which was a refreshing surprise.

So if it's not about the usual stuff, what is it about? That, it proves, is one of the beauties of Mushi-Shi—you really don't know what you're in for. Even after it starts, the show's enigmatic tone will keep you puzzled but expectant.

Basically, Mushi-Shi is a collection of individual tales centering on the mysterious Mushi-Master, Ginko. The Mushi themselves are a fairly vague entity, but they are, at their simplest, the closest thing there is to life in its purist form: a level of existence that transcends the mortal world and lives somewhere figuratively deep beneath it. Sometimes they are visible, sometimes they are not. How they affect the inhabitants of our world differs from story to story, as they are not one simple strain of life, but a pure form of life that has many facets and faces. They are neither good nor evil, but their existence can be a curse or blessing to those they infect or co-exist with. As a result, each tale in this collection centers on a different dilemma presented by the fusion of man and Mushi, one that often requires the Mushi-Master's intervention to strike a balance between the two. The result is something like a fairy tale, though without the vile enemies or earnest heroes.

Each story has its own special charm. "The Green Seat" (the opening story on volume 1) is a simple yet beautiful tale about a grandmother and grandson. "The Pillow Pathway" is a dark fairy tale with an Aesopian tone. "Tender Horns" and "The Light of the Eyelid" both feature children afflicted by Mushi with sensory damage, but the relationships within the two tales are very different. "The Traveling Swamp," though also the most Ginko-orientated fantasy on the first disc, is about a fantastical lady trapped in the moving Mushi-Swamp.

The third volume is just as consistent as the first at fusing fairy tale, tragedy and beauty in a unique and magical way, with "Inside the Cage," a beautiful yet bizarre tale that binds man, woman, and bamboo into one close knit mystery, possibly being my favourite episode on the two discs. The stories on volume three, meanwhile, begin to unravel some of the mysteries about Ginko, with "One Eyed Fish" pretty much laying bare the foundations of his character. If in retrospect it becomes less enchanting (you'd be Mushi in the head if you can't work out where it is going within the first ten minutes), it remains a poignant drama, and its substitution of tragedy for enigma in Ginko's character is a worthwhile exchange.

The stories don't come with much exposition. I find that adds to the show's magic, but others might be frustrated. Sometimes you just can't keep up: I defy anyone to watch "The Sleeping Mountain" and guess where it is going. And sometimes the questions remain even when the story is over; not everything will be clear the first time round.

The animation is magnificent throughout, with the direction and pace retaining a maturity that is rare in commercial animation. While the art and design is beautiful, you never feel it trying to overshadow the story. Only in "The Light of the Eyelid," when the animation, though still hand-drawn, begins to resemble computer imaging, do the visuals fall out of equilibrium. The music retains a dramatic subtlety, except for the Mushi-shi theme track which, while fairly gentle, lacks the subtlety found in the rest of the show. The Western vocal tracks are also good, with Ginko's VA in particular associating believably with the Japanese character.

Mushi-Shi Volume 1 comes lavishly packaged in a delightfully designed box that can hold the entire season; included also is a postcard and a wonderful booklet that explains in depth some the background and design in the show. Further volumes contain a free postcard and inlay booklet of the same style. The packaging retains the quality of initial starter pack. The interactive DVD mechanics are simple yet effective (as I like it), with two casual interviews (one with the voice actor for Ginko and one with the director), a peek around the production offices, the chance to listen to the opening and closing theme songs without text, and the obligatory trailers. In fact, the only liability is the mandatory single trailer at the beginning of each disk—you'll find no way to circumnavigate it.

I wish I knew more about Yuki Urushibara’s original. Quite how accurate this adaptation is, I don't know. But if the manga have anything near the series' quality (and being the original medium, I'm sure they do), they'd be well worth purchasing.

If you are looking for a gentle exploration of Japanese fantasy, Mushi-Shi is for you: mature in its storytelling yet with a childlike innocence to its content. With a consistent, earthy vision, Mushi-Shi is one of the more unique and enchanting animated series I've seen come out of Japan in a long time.

Monday, January 07, 2008

REVIEW: Popping Out for "Popotan": DVD Shrugs Off Its Hentai Roots

[Article written for Toon Zone News 12.11.07]

Quests. Difficult things really; they have a start, a middle and an end. For Popotan, the story has arguably one, maybe two of these elements as three sisters partake a quest to find fulfillment—I think.

I had the fortunate luxury of going into this DVD box set utterly cold; aside from what was on the package, I had little idea what I would uncover, and certainly, Popotan uncovers quite a lot. It doesn’t seem particularly bothered as to the age of what it uncovers, providing those who are uncovered have a) breasts, and b) bottoms. If possible, both should be exposed in bathing areas and explored with as much tactile contact as possible. In fairness to the anime, there is far more to this show than the rather exploit-to-titillate visuals that parade throughout the stories. The origins of the series however offer a little less substance.

Popotan is the brainchild of Akio Wantanbe (who also worked on the more famous Kiki’s Delivery Service) and was originally produced as a hentai adventure, first for the PC then later ported to the Playstation 2. In the original game, you played Chris, a male who lives in a house with three sisters and their android maid. Naturally, being hentai the game’s focus was on the romantic relations between Chris and the girls in the game. Thankfully the anime series that followed shortly after has a little more substance to it.

Popotan: The Complete Series is the tale of three sisters called Ai, Mai, and Mii who travel in their time-jumping house with their maid, the enigmatic Mea. They all search for Popotan—or dandelions—that Ai can speak to with her mind. With the Popotan’s help, the three sisters seek Shizuku: the end and the beginning of their quest. It introducds them to many adventures, new friends, and original locations they can gratuitously disrobe in.

I’d be lying if I didn’t admit to the insatiable urge to pull the disk out of my DVD player after watching half of the first episode. Fortunately, it's one of the benefits of watching a DVD for the sole purpose of reviewing it that you don’t get the luxury to stop—you have to press on.

And it was a worthwhile mandate. In fact, I watched all twelve episodes in one day. Yes, get past the rather sluggish and seemingly vacuous first five minutes of episode one where young boy Daichi has an accidental yet literal run-in with Ai’s breasts; get past the rather meandering and inane plot that staggers through the opening story and forge on to episode two. There you’ll find Popotan really finding its feet. It’s actually very good; you don’t have to get titillated by the cartoon breasts to enjoy this story, though clearly the producers feel it helps.

Yes, there is a lot of nudity and suggestive postures. While there is only one scene which implies sexual activity, every angle is geared to exploit the feminine body. If that sort of stuff offends you, be warned: there is lots of it. And while I’d hope that wouldn’t stop you from experiencing Popotan, there are occasions where the nudity is pretty disquieting. I don’t know how young the youngest sister is meant to be, but her fascination with breast size and her own penchant for nudity can sometimes be a little uncomfortable to watch. But that doesn’t stop Popotan being a lovely story in itself. The key is to put aside any personal ideology when viewing the irrelevant bathtub scenes. Just as the sight of Sipowicz’ ass doesn’t stop you from enjoying an episode of NYPD Blue, the discerning, open-minded viewer should be able to get past the gratuitous nudity; look past the tasteless icing and enjoy the tasty cake.

As the episodes continue, the story layers build up without the audience even being aware of it. The issues of being a traveler and the damage one's journey's have on those friendships born from wandering become a key arc, and the beauty of having a house that time travels onwards on each jump by five years, means that characters can return at totally different points of their life. So what initially seems like a gentle mix of odd character stories later becomes the tapestry which the show uses to present the ultimate question to the sisters: what do you really want?

The beauty of the show’s characters is not in themselves. Ai is quite drippy, Mai is a whiner, and Mii is annoyingly loud, but the central protagonists' chemistry endears them to the audience, and watching these simple yet effective episodes unfold along with the rich dynamic of players becomes a joy to behold.

The animation itself has some occasion flashes of smart direction (a table tennis game between Mea and Mai is a great sequence), but overall the animation is fairly uninspiring, with character models, expressions and artistic direction drawn from anime's box of clichés. Some of the backgrounds hold some charm, but overall the animation remains pretty crass, uninspired and stiff.

Aurally, the international dub is pretty good with careful attention to synchronization and voices which are raw and honest to the original Japanese. The incidental music complements the tone of the show and the opening and closing themes are extremely catchy.

The box set itself is nicely presented, with a transparent sleeve to collect the three brightly designed volumes. The information booklet that comes with each volume is neatly presented with a little bit of character biography.

The discs' interactive menus are simple, pretty and straight forward—just as I like it. Unfortunately, bonus features are weak: we have a small art gallery on each disk and a few Geneon adverts.

Overall this is a highly recommended DVD set. The complete series is around 300 minutes in length, and the audience can enjoy getting to know a set of warm, friendly characters while anticipating a decent ending.

Through no intention of mine, Popotan has become a welcome addition to my bookshelf and I recommend it to anyone who enjoys a friendly, character-driven comedy. If that isn’t your thing, and you just like cartoon breasts and provocative poses, hey, there is something for you guys too.

Whatever you think about naughty nudity, don’t let that put you off exploring a really enchanting fantasy tale. Please don’t let pride prevent you from purchasing the near perfect Popotan!

Monday, December 24, 2007

REVIEW: "Beck" Strikes a Chord: The Mongolian Chop Squad Returns in Volume 2

[ARTICLE written for Toon Zone News 12-19-07]

Ladies and Gentlemen! Tonight—and for tonight only—on your very own DVD player comes the return of the guitar-strumming, mic-fumbling, tom-tapping heroes of teen angst. Yes, light your lighters, spill your drinks and get all sweaty for Beck: Mongolian Chop Squad Volume 2.

For those slightly too many people not in the know, Beck: Mongolian Chop Squad was the creation of Harold Sakuishi and originally featured in Monthly Shōnen Magazine. More recently it has been adapted for animation and distributed in the US in English-friendly form by Funimation. Volume 1 contained the first five episodes of this 26-episode adaptation. If you have no interesting in reading that previous review by clicking here, I will summarize Volume 1 as an enjoyable, gentle piece of Shōnen that captured the spirit of its manga origins and of the music business in general. Aside from some questionable success with the Western dub, it was a light but fun entry into the story. It also came with a free guitar plectrum.

Volume 2 is more of the same, though I must confess my disappointment with the free gift. As Volume 1 had generously started my personal journey into the music world with a free guitar plectrum, I naturally expected the second DVD to include a free guitar to go with it. Alas, all I got was another plectrum. On the upside, it was a different color.

Gifts aside, I can safely say I enjoyed Volume 2 far more than Volume 1. It took me some time to get used to the pacing, characters and story line in the first volume. In fact, the characters weren't immediately likable, and it took those first five episodes to build a rapport. By the time you get to the Volume 2 and the sixth episode of the story, you are a little more entrenched in their enchanting if turbulent world; the characters mean a little more, and the viewing expectations have found a happy medium.

The pace of Beck is one of the show's strongest merits. It doesn't rush its way through the story. By the final episode of this second volume, the story's protagonist, Koyuki, has only just played his first gig with the band. Quite often the spine of the story plays second place to the character orientation situations that surround it. Volume 2 pushes Koyuki and his friends through some social challenges which all play out satisfactorily. In particular, the bullying arc—a story thread that carries through these five episodes—has a particularly enjoyable momentary resolution.

As with Volume 1, the show portrays the entry level environment of the music industry with dignity and a fair amount of accuracy. Having myself taken a stab at the music industry, I can attest to many of the issues, circumstances and overall portrayals of the music world. Band politics, musical technique, rehearsals, sound checks, and gig performances all play very true and should resonate with any musician who has been "there". The only real downside to the series is the lack of sparkle in its range of characters. Koyuki is—as with so many protagonists in the Shōnen genre—reactive rather than active, with a flair for unattractiveness that the females seem not to notice but which can bewilder the audience. Likewise, the females neatly sit in their respective manga archetypes, and the band are just too cool to be interesting. Fortunately, a few of the older, minor players such as Koyuki's musical mentor Ken'ichi and his school teacher Momoko, add texture, but it's really the story and ambiance which holds the attention.

The DVD itself is pretty uninspiring. As with the first disk, the basic interface remains pretty but no more than functional, and this second volume even lacks the commentary track like came with the first. In fact, the special features are very barren, with little more than spiced-up excerpts to carry the bonus footage, along with the obligatory trailers.

Speaking of trailers, Funimation has once again decided to splash its faithful viewer with nostalgic memories of VHS, thanks to yet another catalog title that commences with a mandatory trailer. Ah, for the days of analog fast forward and rewind. Skipping seems to have become an unpopular option with the animation industry. Not only do you get promotional trailers listed as "bonus" or "special features" (yes, I buy DVDs purely on the hope that they have some adverts as extras), but you have a fixed one at the start! Yes, you can navigate around the title you've bought, but not the adverts! You have the choice of watching the main feature, but not the trailer at the beginning. I can't help feeling something there is the wrong way round.

Nevertheless, this is an enjoyable DVD. Essentially, it's more of the same, but I think the drama of Beck: Mongolian Chop Squad is beginning to pay off in volume two. Certainly it's a story worth sticking with that entertains and remains faithful to its source, even if the DVD itself is lacking a certain lustre. But then, no rock gig is complete without one duff track, and on that note, I will crescendo my review by underscoring that rock and roll simile: Beck's second DVD is like a solid rock band that needs to work a little harder on its image and charisma; the substance is there, you just have to look for it.