Showing posts with label manga. Show all posts
Showing posts with label manga. Show all posts

Thursday, January 01, 2009

GRAPHIC NOVEL REVIEW: Black Jack Vol 1

(Originally Written for Toon Zone News)

Long before House M.D. whipped out his cane there was a maverick doctor who was regularly getting his scalpel wet. Every week in fact, in a serialized manga strip in Weekly Shōnen Champion. The tales continued for a whole decade before leapfrogging to anime in the eighties.

I talk, of course, of the unlicensed skills of Black Jack, in the manga of the same name by manga master Osamu Tezuka. The first compendium of Black Jack short tales has just been released by Vertical.

For those with virgin ears, let me be the first to nurture such naivete into full enlightenment.

Black Jack is an unlicensed surgeon: indisputably the best in the world. His skills are so honed that this doctor can do more than repair a disfigurement or heal a diseased body—his hands can do the truly fantastical. Black Jack can swap brains, limbs and even create bodies for un-housed organs to live in. His fee is high, but he carries a hidden set of scruples. It's not rare to find Black Jack slyly working for a fee far less than he would usually claim.

Osamu Tezuka is considered one of the original masters of manga, and rightly so. His hand and mind were behind such greats as Astro Boy, Kimba, and my personal favorite, Ode to Kirihito. He is a master of stylish, well-paced visual narratives. Perhaps his mastery lies in that rare art in creating truly timeless tales. In all his tales I have read, I never feel their age. Black Jack began in 1973, thirty-five years ago, and you couldn’t tell it by looking at it.

Black Jack: Volume One contains twelve black and white short stories, each as fascinating and perfect as the last, neatly bound in a uniquely conceptualized and stylish exterior. The tales are simple and effective. Medical fact and heightened fantasy are neatly sewn together by a rich skin of solid storytelling. The stories are diverse, never compelled to remain focused on the lead character, and always ready to push the boundaries. One of the most truly bizarre tales, "U18-Knew," has Black Jack having to play surgeon to a medical computer. Nearly four decades of technology later, somehow the tale still works.

Favorite tales? The well-crafted and subtle "The Legs of an Ant" documents the inspiring struggle of a polio-riddled boy attempting to overcome his disability and follow a legend’s marathon pilgrimage from Hiroshima to Osaka on foot. "Two Loves" is a bizarre tale of how one sushi maker has to overcome the loss of his arms to make his mother the best sushi meal ever. Strangely, the tales are rarely bleak despite their subject matter. Tezuka never lets the story simply focus on the tragedy of ailments, but uses them as a catalyst for his plot. As always, his story resolutions are rarely perfectly happy endings, but they lean toward being bittersweet rather than dark or depressing.

His artwork for this volume is an interesting blend of comic and literal renders. It's not quite as mind-blowing as his work for the likes of Apollo’s Song or Ode to Kirihito, but it keeps the short stories flowing.

Any criticisms? Well as timeless as Black Jack is, there will be occasions where-well seasoned readers will see where the stories are going. Thirty-five years of comics is going to tune the reader to the tricks of the comic trade far quicker than in 1973. That said, even if the reader does manage to make the occasional leap ahead of the story, it never spoils Tezuka's craft.

Black Jack is the epitome of the perfect manga, taking a rich understanding of fantasy and mixing it skillfully with the illusion of real medicine. It is crafty, inspiring and humorous. Black Jack is a tome that should be a mandatory inclusion on any comic lover’s bookshelf. Make a surgical incision into your wallet and donate some financial plasma in the name of the infamous Black Jack.

Tuesday, January 15, 2008

REVIEW: Mad For "Mushi-Shi

[Article written for Toon Zone News 1.15.08]

It sometimes seems that Japanese animation ranges over a smaller field than you might hope. Fighting. Big breasts. Confused young protagonists. Big breasts. Naive females with big breasts. More fighting. Comical sweat drops, big breasts and some more fighting for the sake of naive women with big breasts.

So if you've had enough of the ka-hooie ka-zookas that litter manga cartoons, come take a gander at FUNimation's Mushi-Shi (or in English, Mushi-Master). I spent the first chapter waiting for the young male protagonist, the silly battles, and the overlarge body bopples to appear. By and large, they didn't, which was a refreshing surprise.

So if it's not about the usual stuff, what is it about? That, it proves, is one of the beauties of Mushi-Shi—you really don't know what you're in for. Even after it starts, the show's enigmatic tone will keep you puzzled but expectant.

Basically, Mushi-Shi is a collection of individual tales centering on the mysterious Mushi-Master, Ginko. The Mushi themselves are a fairly vague entity, but they are, at their simplest, the closest thing there is to life in its purist form: a level of existence that transcends the mortal world and lives somewhere figuratively deep beneath it. Sometimes they are visible, sometimes they are not. How they affect the inhabitants of our world differs from story to story, as they are not one simple strain of life, but a pure form of life that has many facets and faces. They are neither good nor evil, but their existence can be a curse or blessing to those they infect or co-exist with. As a result, each tale in this collection centers on a different dilemma presented by the fusion of man and Mushi, one that often requires the Mushi-Master's intervention to strike a balance between the two. The result is something like a fairy tale, though without the vile enemies or earnest heroes.

Each story has its own special charm. "The Green Seat" (the opening story on volume 1) is a simple yet beautiful tale about a grandmother and grandson. "The Pillow Pathway" is a dark fairy tale with an Aesopian tone. "Tender Horns" and "The Light of the Eyelid" both feature children afflicted by Mushi with sensory damage, but the relationships within the two tales are very different. "The Traveling Swamp," though also the most Ginko-orientated fantasy on the first disc, is about a fantastical lady trapped in the moving Mushi-Swamp.

The third volume is just as consistent as the first at fusing fairy tale, tragedy and beauty in a unique and magical way, with "Inside the Cage," a beautiful yet bizarre tale that binds man, woman, and bamboo into one close knit mystery, possibly being my favourite episode on the two discs. The stories on volume three, meanwhile, begin to unravel some of the mysteries about Ginko, with "One Eyed Fish" pretty much laying bare the foundations of his character. If in retrospect it becomes less enchanting (you'd be Mushi in the head if you can't work out where it is going within the first ten minutes), it remains a poignant drama, and its substitution of tragedy for enigma in Ginko's character is a worthwhile exchange.

The stories don't come with much exposition. I find that adds to the show's magic, but others might be frustrated. Sometimes you just can't keep up: I defy anyone to watch "The Sleeping Mountain" and guess where it is going. And sometimes the questions remain even when the story is over; not everything will be clear the first time round.

The animation is magnificent throughout, with the direction and pace retaining a maturity that is rare in commercial animation. While the art and design is beautiful, you never feel it trying to overshadow the story. Only in "The Light of the Eyelid," when the animation, though still hand-drawn, begins to resemble computer imaging, do the visuals fall out of equilibrium. The music retains a dramatic subtlety, except for the Mushi-shi theme track which, while fairly gentle, lacks the subtlety found in the rest of the show. The Western vocal tracks are also good, with Ginko's VA in particular associating believably with the Japanese character.

Mushi-Shi Volume 1 comes lavishly packaged in a delightfully designed box that can hold the entire season; included also is a postcard and a wonderful booklet that explains in depth some the background and design in the show. Further volumes contain a free postcard and inlay booklet of the same style. The packaging retains the quality of initial starter pack. The interactive DVD mechanics are simple yet effective (as I like it), with two casual interviews (one with the voice actor for Ginko and one with the director), a peek around the production offices, the chance to listen to the opening and closing theme songs without text, and the obligatory trailers. In fact, the only liability is the mandatory single trailer at the beginning of each disk—you'll find no way to circumnavigate it.

I wish I knew more about Yuki Urushibara’s original. Quite how accurate this adaptation is, I don't know. But if the manga have anything near the series' quality (and being the original medium, I'm sure they do), they'd be well worth purchasing.

If you are looking for a gentle exploration of Japanese fantasy, Mushi-Shi is for you: mature in its storytelling yet with a childlike innocence to its content. With a consistent, earthy vision, Mushi-Shi is one of the more unique and enchanting animated series I've seen come out of Japan in a long time.

Monday, December 24, 2007

REVIEW: "Beck" Strikes a Chord: The Mongolian Chop Squad Returns in Volume 2

[ARTICLE written for Toon Zone News 12-19-07]

Ladies and Gentlemen! Tonight—and for tonight only—on your very own DVD player comes the return of the guitar-strumming, mic-fumbling, tom-tapping heroes of teen angst. Yes, light your lighters, spill your drinks and get all sweaty for Beck: Mongolian Chop Squad Volume 2.

For those slightly too many people not in the know, Beck: Mongolian Chop Squad was the creation of Harold Sakuishi and originally featured in Monthly Shōnen Magazine. More recently it has been adapted for animation and distributed in the US in English-friendly form by Funimation. Volume 1 contained the first five episodes of this 26-episode adaptation. If you have no interesting in reading that previous review by clicking here, I will summarize Volume 1 as an enjoyable, gentle piece of Shōnen that captured the spirit of its manga origins and of the music business in general. Aside from some questionable success with the Western dub, it was a light but fun entry into the story. It also came with a free guitar plectrum.

Volume 2 is more of the same, though I must confess my disappointment with the free gift. As Volume 1 had generously started my personal journey into the music world with a free guitar plectrum, I naturally expected the second DVD to include a free guitar to go with it. Alas, all I got was another plectrum. On the upside, it was a different color.

Gifts aside, I can safely say I enjoyed Volume 2 far more than Volume 1. It took me some time to get used to the pacing, characters and story line in the first volume. In fact, the characters weren't immediately likable, and it took those first five episodes to build a rapport. By the time you get to the Volume 2 and the sixth episode of the story, you are a little more entrenched in their enchanting if turbulent world; the characters mean a little more, and the viewing expectations have found a happy medium.

The pace of Beck is one of the show's strongest merits. It doesn't rush its way through the story. By the final episode of this second volume, the story's protagonist, Koyuki, has only just played his first gig with the band. Quite often the spine of the story plays second place to the character orientation situations that surround it. Volume 2 pushes Koyuki and his friends through some social challenges which all play out satisfactorily. In particular, the bullying arc—a story thread that carries through these five episodes—has a particularly enjoyable momentary resolution.

As with Volume 1, the show portrays the entry level environment of the music industry with dignity and a fair amount of accuracy. Having myself taken a stab at the music industry, I can attest to many of the issues, circumstances and overall portrayals of the music world. Band politics, musical technique, rehearsals, sound checks, and gig performances all play very true and should resonate with any musician who has been "there". The only real downside to the series is the lack of sparkle in its range of characters. Koyuki is—as with so many protagonists in the Shōnen genre—reactive rather than active, with a flair for unattractiveness that the females seem not to notice but which can bewilder the audience. Likewise, the females neatly sit in their respective manga archetypes, and the band are just too cool to be interesting. Fortunately, a few of the older, minor players such as Koyuki's musical mentor Ken'ichi and his school teacher Momoko, add texture, but it's really the story and ambiance which holds the attention.

The DVD itself is pretty uninspiring. As with the first disk, the basic interface remains pretty but no more than functional, and this second volume even lacks the commentary track like came with the first. In fact, the special features are very barren, with little more than spiced-up excerpts to carry the bonus footage, along with the obligatory trailers.

Speaking of trailers, Funimation has once again decided to splash its faithful viewer with nostalgic memories of VHS, thanks to yet another catalog title that commences with a mandatory trailer. Ah, for the days of analog fast forward and rewind. Skipping seems to have become an unpopular option with the animation industry. Not only do you get promotional trailers listed as "bonus" or "special features" (yes, I buy DVDs purely on the hope that they have some adverts as extras), but you have a fixed one at the start! Yes, you can navigate around the title you've bought, but not the adverts! You have the choice of watching the main feature, but not the trailer at the beginning. I can't help feeling something there is the wrong way round.

Nevertheless, this is an enjoyable DVD. Essentially, it's more of the same, but I think the drama of Beck: Mongolian Chop Squad is beginning to pay off in volume two. Certainly it's a story worth sticking with that entertains and remains faithful to its source, even if the DVD itself is lacking a certain lustre. But then, no rock gig is complete without one duff track, and on that note, I will crescendo my review by underscoring that rock and roll simile: Beck's second DVD is like a solid rock band that needs to work a little harder on its image and charisma; the substance is there, you just have to look for it.